Building a Kit
Lesson 2 of 8 Environment Concept Art
You'll now use ZBrush to transform abstract shapes into various different buildings, props and other elements. By the end of this lesson, you will have your own custom-created kit.
- Building Objects from Shapes Homework- Now it's time to create your own set of objects by using your shape templates. Try to keep an open mind as you work, and capitalize on any happy accidents that occur. You never know when a compelling shape might present itself. Don't worry much about texture or color, only on the quick and dirty process of creating large amounts of content. 
 
- Basic Texture Homework- Using the methods Pablo showed in this chapter, add color and dirt to your assets. These details don't need to be perfect at this stage, but this initial pass will at least remove some of the CG look. That there will be further refinements later in the course. 
 
- Creating the Kit Homework- Gather all your created objects together, decimate them, and do anything needed to prepare a clean file. - If you're comfortable with Blender, you can also bring your objects into Blender during this homework. If not, you can wait until the next lesson, where Pablo will go over more of the basics of Blender, to bring in your assets. - Note: You can find a link to the GoB plugin (for ZBrush to Blender transfer) in this lesson's downloadable project files. 
Student Homework
- Lesson 1- Establishing a Design Language- In this lesson you will come up with a basic idea for your environment, and create your own design language in ZBrush. - Note: This lesson also comes with Pablo's ZBrush Basics course as a free bonus! There will be a point during this lesson in which you're told when and how to access this content. - 2 hours 53 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Pablo's Journey
- Coming Up with an Idea
- Design Fundamentals- Intro to Design FundamentalsPreview01:17
- Graphic ShapesPreview08:57
- Graphic Shapes HomeworkPreview01:32
- Detail DistributionPreview06:41
- Detail Distribution HomeworkPreview02:43
- Design LanguagePreview21:29
- Design Language HomeworkPreview02:56
- Sketching in Different StylesPreview04:15
- Sketching in Different Styles HomeworkPreview02:24
 
- ZBrush Basics
- Shape Templates
 
- Lesson 2this lesson- Building a Kit- You'll now use ZBrush to transform abstract shapes into various different buildings, props and other elements. By the end of this lesson, you will have your own custom-created kit. - 2 hours 2 minutesTotal Lesson Duration
- 11 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Building Objects from Shapes
- Basic Texture
- Creating the Kit
- Conclusion
 
- Lesson 3- Creating Materials- In this lesson, you'll set up various materials and apply them to the environment assets you've created in ZBrush. - 2 hours 48 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Blender Intro
- Materials Prep
- Using Your Created Assets
- Rendering
- Conclusion
 
- Lesson 4- Detailed Assets- In this lesson you'll block out various small, medium and large scale structures for your environment, then add detail and optimize all your creations. - 3 hours 25 minutesTotal Lesson Duration
- 16 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Main Structure Blockouts
- First Building with the Kit
- Small to Mid-Size Buildings
- Large Buildings
 
- Lesson 5- Scene Setup- Now you'll lay out your terrain, place all the buildings and structures you've created in ZBrush, establish camera angles, and finally render out your scene. - 3 hours 30 minutesTotal Lesson Duration
- 21 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- ZBrush to Blender
- Initial Terrain
- Populating the Scene
- Establishing Camera Angles
- Rendering
 
- Lesson 6- Final Paintovers- In this lesson, you will use photobash and paintover techniques to turn your 3D renders into finished, portfolio-ready pieces of concept art. - 6 hours 26 minutesTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Photoshop Tips
- Photobash Prep
- Hero Shot Paintover
- Main Building Front View Paintover
- Top-Down View Paintover
- Character-Level View
- Conclusion
 
- Lesson 7- Animated Sequence- In this lesson, you will turn one of your concept art images into a high-quality animated sequence. - 4 hours 20 minutesTotal Lesson Duration
- 23 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Establishing the Movement
- Projection Prep
- Blender Projection
- Matte Painting
- Final Comp
- Conclusion
 
- Lesson 8- Full Course: ZBrush Basics- Purchasers of Environment Concept Art also get this second beginner-friendly ZBrush Basics course in its entirety. It has been uploaded as a bonus lesson within Environment Concept Art. - 7 hours 23 minutesTotal Lesson Duration
- 70 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Lesson 1: Absolute Basics - Introduction
- ZBrush Interface
- Basic Manipulation
- Basic Manipulation Challenge
- Lesson 2: Masking - Introduction
- Management
- Masking
- Basic Masking Challenge
- Lesson 3: Cutting - Introduction
- Useful Functions
- Cutting Methods
- Creating with Cuts Challenge
- Lesson 4: Details - Introduction
- Controlling the Sculpt
- Small Details
- Small Details Challenge
- Lesson 5: Brushes - Introduction
- Using Brushes
- Brush and Mask Challenge
- Extract
- Extract Challenge
- Lesson 6: Sculpting From Reference - Introduction
- Hard Surface Sculpt
- Organic Sculpt
- Free Sculpt
- UV Projection
- Lesson 7: Where to Go From Here - Introduction
- Further Learning
- Sculpting Like a Pro
- Conclusion
 
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