Scene Setup
Lesson 5 of 8 Environment Concept Art
Now you'll lay out your terrain, place all the buildings and structures you've created in ZBrush, establish camera angles, and finally render out your scene.
- Bringing Into Blender Homework- Ensure each of your buildings and variations has a low-res and high-res version, and that they are optimized in ZBrush. Then bring everything into Blender, apply your materials wherever needed, and have everything organized and prepared for the next stage of the project. 
 
- Initial Terrain Homework- Create an initial blockout for the terrain surrounding your environment. You don't need to place any buildings or other structures in this stage, or even create much detail on the terrain itself. This stage is meant for planning the look and feel of your environment. 
 
- Populating the Scene Homework- It's now time to take all the assets, buildings and structures you've created and place them within your environment. Try to use mostly your low-res models until you know where the camera will be positioned. 
 
- Camera Angles Homework- Now that you've populated your environment, it's time to set up your camera angles. Look for interesting camera placements that emphasize the unique qualities of your environment, and don't be afraid to change architecture, lighting and other effects to fit each scene. Like Pablo showed, you can save each camera angle as its own project to ensure that it won't affect the other scenes. 
 
- Rendering Homework- Render out each of your camera angles, along with any of the various accompanying render passes you think will be necessary in the paintover stage later. You can do either a fully polished set of renders, or a group of quick and dirty screenshots—whichever best suits the needs of your project (or computer). 
 
Student Homework
- Lesson 1- Establishing a Design Language- In this lesson you will come up with a basic idea for your environment, and create your own design language in ZBrush. - Note: This lesson also comes with Pablo's ZBrush Basics course as a free bonus! There will be a point during this lesson in which you're told when and how to access this content. - 2 hours 53 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Pablo's Journey
- Coming Up with an Idea
- Design Fundamentals- Intro to Design FundamentalsPreview01:17
- Graphic ShapesPreview08:57
- Graphic Shapes HomeworkPreview01:32
- Detail DistributionPreview06:41
- Detail Distribution HomeworkPreview02:43
- Design LanguagePreview21:29
- Design Language HomeworkPreview02:56
- Sketching in Different StylesPreview04:15
- Sketching in Different Styles HomeworkPreview02:24
 
- ZBrush Basics
- Shape Templates
 
- Lesson 2- Building a Kit- You'll now use ZBrush to transform abstract shapes into various different buildings, props and other elements. By the end of this lesson, you will have your own custom-created kit. - 2 hours 2 minutesTotal Lesson Duration
- 11 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Building Objects from Shapes
- Basic Texture
- Creating the Kit
- Conclusion
 
- Lesson 3- Creating Materials- In this lesson, you'll set up various materials and apply them to the environment assets you've created in ZBrush. - 2 hours 48 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Blender Intro
- Materials Prep
- Using Your Created Assets
- Rendering
- Conclusion
 
- Lesson 4- Detailed Assets- In this lesson you'll block out various small, medium and large scale structures for your environment, then add detail and optimize all your creations. - 3 hours 25 minutesTotal Lesson Duration
- 16 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Main Structure Blockouts
- First Building with the Kit
- Small to Mid-Size Buildings
- Large Buildings
 
- Lesson 5this lesson- Scene Setup- Now you'll lay out your terrain, place all the buildings and structures you've created in ZBrush, establish camera angles, and finally render out your scene. - 3 hours 30 minutesTotal Lesson Duration
- 21 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- ZBrush to Blender
- Initial Terrain
- Populating the Scene
- Establishing Camera Angles
- Rendering
 
- Lesson 6- Final Paintovers- In this lesson, you will use photobash and paintover techniques to turn your 3D renders into finished, portfolio-ready pieces of concept art. - 6 hours 26 minutesTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Photoshop Tips
- Photobash Prep
- Hero Shot Paintover
- Main Building Front View Paintover
- Top-Down View Paintover
- Character-Level View
- Conclusion
 
- Lesson 7- Animated Sequence- In this lesson, you will turn one of your concept art images into a high-quality animated sequence. - 4 hours 20 minutesTotal Lesson Duration
- 23 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Establishing the Movement
- Projection Prep
- Blender Projection
- Matte Painting
- Final Comp
- Conclusion
 
- Lesson 8- Full Course: ZBrush Basics- Purchasers of Environment Concept Art also get this second beginner-friendly ZBrush Basics course in its entirety. It has been uploaded as a bonus lesson within Environment Concept Art. - 7 hours 23 minutesTotal Lesson Duration
- 70 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Lesson 1: Absolute Basics - Introduction
- ZBrush Interface
- Basic Manipulation
- Basic Manipulation Challenge
- Lesson 2: Masking - Introduction
- Management
- Masking
- Basic Masking Challenge
- Lesson 3: Cutting - Introduction
- Useful Functions
- Cutting Methods
- Creating with Cuts Challenge
- Lesson 4: Details - Introduction
- Controlling the Sculpt
- Small Details
- Small Details Challenge
- Lesson 5: Brushes - Introduction
- Using Brushes
- Brush and Mask Challenge
- Extract
- Extract Challenge
- Lesson 6: Sculpting From Reference - Introduction
- Hard Surface Sculpt
- Organic Sculpt
- Free Sculpt
- UV Projection
- Lesson 7: Where to Go From Here - Introduction
- Further Learning
- Sculpting Like a Pro
- Conclusion
 
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