Lesson 1
Ideation
In this lesson you will learn the principles of architecture and concept design. From there, you will choose one of three simulated film industry briefs and create your first design sketches.
- 2h 44m
- 35 Free Videos
- Project Files
Design cinematic interiors grounded in real architecture with film designer Nick Stath. Create authentic, production-ready spaces from simulated art direction briefs while learning storytelling, layout, and professional design workflows.
$149
Bring your interior concepts to life with architect and film designer Nick Stath. In this course, you’ll learn how to merge cinematic design with real architectural principles, creating spaces that feel authentic, functional, and ready to build. Choose from three different production style briefs including sci fi quarters, a mid-century modern living room, or a brutalist control room, with simulated project details from an art director. You'll then follow Nick's full professional workflow from plans and sections, all the way to polished keyframes and 3D walkthroughs. By the end, you’ll have a portfolio ready project that shows true design depth and storytelling power.
After signing up for our courses, many of our students have broken into the industry, leveled up their skills, and got hired for their dream jobs. With over 20,000 students from around the world, you'll be in good company.
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A guided path through every stage of the course, broken down into focused lessons you can work through at your own pace.
Lesson 1
In this lesson you will learn the principles of architecture and concept design. From there, you will choose one of three simulated film industry briefs and create your first design sketches.
Lesson 2
In this optional lesson, students who are unfamiliar with Blender can learn some of the basic tools and concepts Nick will be using throughout this course.
Lesson 3
In this lesson you will block out your space with rough shapes based on your design sketches. Then you’ll create a set of black and white 2D paintovers and simulate the first presentation of your design to clients.
Lesson 4
In this lesson you will make changes and add details to your 3D space. This includes adding materials, props, and any other elements required to make the scene feel like a real, usable space.
Lesson 5
In this lesson you’ll create keyframes, an isometric shot, a 3D walkthrough, and any other deliverables you feel are needed. Finally, you will learn to effectively present your work to clients and in your portfolio.
Nick Stath is a concept designer with a background in architecture, working in the film and entertainment industry since 2016. He has created architectural concept designs for major studios including 20th Century Studios, Disney, Legendary, Netflix, Amazon, Blur, and Epic Games, with credits on Alien: Romulus, Love, Death + Robots, Secret Level, and Godzilla x Kong: Supernova. His work blends architectural precision with cinematic storytelling to build truly believable worlds.
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$149
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tons of workflow crap and programs i would have never thought of trying.... PEEP DATTT!!!1
Designer
My career as a concept artist started after taking these courses. Much of what I learned I applied to my portfolio and in a couple months ... I got my first job.
Concept Artist & Illustrator
Learn Squared gives me the freedom and flexibility to learn from the best in the industry at my own pace.
Freelance Concept Artist
Join a devoted community of over 20,000 students from around the world.
Here's a full list of all the videos in this course.
In this lesson you will learn the principles of architecture and concept design. From there, you will choose one of three simulated film industry briefs and create your first design sketches.
In this optional lesson, students who are unfamiliar with Blender can learn some of the basic tools and concepts Nick will be using throughout this course.
In this lesson you will block out your space with rough shapes based on your design sketches. Then you’ll create a set of black and white 2D paintovers and simulate the first presentation of your design to clients.
In this lesson you will make changes and add details to your 3D space. This includes adding materials, props, and any other elements required to make the scene feel like a real, usable space.
In this lesson you’ll create keyframes, an isometric shot, a 3D walkthrough, and any other deliverables you feel are needed. Finally, you will learn to effectively present your work to clients and in your portfolio.
Check out some of the amazing work Interior Concept Design students have created by doing their homework.