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Meet Romain
Telling a Story
Lesson 1 of 5 Visual Storytelling
This lesson will take you through the initial ideation process, helping you to find the main concept for your story. You'll gather references, sketch out various ideas, and finally create a set of thumbnails which will guide your paintings as you continue forward.
Who Tells Your Story?
Use the Brief Builder app (www.briefbuilder.app) to come up with ideas for your story concept. You don't need to create exactly what it says, but instead let it spark your creativity. Make sure the story you choose is something you're excited about, and would enjoy spending time to bring to life. Then, write a down a simple logline for that story, which you can refer back to later.
Starting Point
Spend some time gathering references, keeping everything well-organized in subfolders. When you're finished gathering images, choose a set of key images that most represent your project and use them to create a PureRef moodboard.
Thinking Visually
Begin sketching a few of your ideas. Don't worry about creating a composition that will represent any of your actual paintings, this stage is about defining what the props, characters or other elements of your scene look like.
Big Things Have Small Beginnings
Create thumbnails of each image that will go in your sequence. When you're finished, upload your thumbnails to the Learn Squared homework gallery.
Student Homework
Lesson 1
this lessonTelling a Story
This lesson will take you through the initial ideation process, helping you to find the main concept for your story. You'll gather references, sketch out various ideas, and finally create a set of thumbnails which will guide your paintings as you continue forward.
- 59 minutesTotal Lesson Duration
- 16 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Formative Years
Essential Theory
Rough Draft
Conclusion
Lesson 2
Building Props
In order to save time in the painting process, you'll create your scene's main props in 3D. Romain will show you various blocking and texturing techniques, as well as more advanced concepts like simulating cloth and complex shapes. After everything is complete, you will render images to bring into Photoshop.
- 2 hours 4 minutesTotal Lesson Duration
- 15 VideosVideo Lectures in this Lesson
Guidance
Introduction
Blender Basics
Initial Blockout
Detailing Techniques
Rendering
Lesson 3
Painting
Now it's time to bring everything into Photoshop. You'll integrate your 3D model with various photobashing, texturing, lighting and painting techniques to give it a much higher level of detail. The rest of your scene will be constructed using these same methods to bring everything to the same quality standard. By the end of this lesson, all your images without 3D backgrounds will be complete.
- 1 hour 44 minutesTotal Lesson Duration
- 14 VideosVideo Lectures in this Lesson
Guidance
Introduction
Painting Tools
Initial Photobash
Defining the Image
Conclusion
Lesson 4
3D Scenery
Now you will focus on any paintings which require a 3D background. In this lesson, you'll model your entire scene and prepare it for the painting stage. Romain will demonstrate several time-saving and image-enhancing concepts which will help you to create beautiful work in a fraction of the time.
- 1 hour 26 minutesTotal Lesson Duration
- 14 VideosVideo Lectures in this Lesson
Guidance
Introduction
Preparing for 3D
Environment Blocking
Environment Details
Final Scene Breakdown
Conclusion
Lesson 5
Balancing the Scene
In this lesson, you will finish your final paintings. Using the 3D environment you've built, you will now photobash and paint your most complex scenes. Romain will also go through post-processing concepts, and show you how to balance all your scenes together from a bird's-eye view. At the end of this lesson, all of your paintings will be complete.
- 2 hours 13 minutesTotal Lesson Duration
- 15 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Adding Basic Elements
Integrating Details
Post-Processing
Top-Level View
Conclusion
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