Lesson Overview
Scene Setup
Lesson 5 of 8 Environment Concept Art
Now you'll lay out your terrain, place all the buildings and structures you've created in ZBrush, establish camera angles, and finally render out your scene.
Bringing Into Blender Homework
Ensure each of your buildings and variations has a low-res and high-res version, and that they are optimized in ZBrush. Then bring everything into Blender, apply your materials wherever needed, and have everything organized and prepared for the next stage of the project.
Initial Terrain Homework
Create an initial blockout for the terrain surrounding your environment. You don't need to place any buildings or other structures in this stage, or even create much detail on the terrain itself. This stage is meant for planning the look and feel of your environment.
Populating the Scene Homework
It's now time to take all the assets, buildings and structures you've created and place them within your environment. Try to use mostly your low-res models until you know where the camera will be positioned.
Camera Angles Homework
Now that you've populated your environment, it's time to set up your camera angles. Look for interesting camera placements that emphasize the unique qualities of your environment, and don't be afraid to change architecture, lighting and other effects to fit each scene. Like Pablo showed, you can save each camera angle as its own project to ensure that it won't affect the other scenes.
Rendering Homework
Render out each of your camera angles, along with any of the various accompanying render passes you think will be necessary in the paintover stage later. You can do either a fully polished set of renders, or a group of quick and dirty screenshots—whichever best suits the needs of your project (or computer).
Student Homework
Lesson 1
Establishing a Design Language
In this lesson you will come up with a basic idea for your environment, and create your own design language in ZBrush.
Note: This lesson also comes with Pablo's ZBrush Basics course as a free bonus! There will be a point during this lesson in which you're told when and how to access this content.
- 2 hours 53 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Pablo's Journey
Coming Up with an Idea
Design Fundamentals
- Intro to Design FundamentalsPreview01:17
- Graphic ShapesPreview08:57
- Graphic Shapes HomeworkPreview01:32
- Detail DistributionPreview06:41
- Detail Distribution HomeworkPreview02:43
- Design LanguagePreview21:29
- Design Language HomeworkPreview02:56
- Sketching in Different StylesPreview04:15
- Sketching in Different Styles HomeworkPreview02:24
ZBrush Basics
Shape Templates
Lesson 2
Building a Kit
You'll now use ZBrush to transform abstract shapes into various different buildings, props and other elements. By the end of this lesson, you will have your own custom-created kit.
- 2 hours 2 minutesTotal Lesson Duration
- 11 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Building Objects from Shapes
Basic Texture
Creating the Kit
Conclusion
Lesson 3
Creating Materials
In this lesson, you'll set up various materials and apply them to the environment assets you've created in ZBrush.
- 2 hours 48 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Blender Intro
Materials Prep
Using Your Created Assets
Rendering
Conclusion
Lesson 4
Detailed Assets
In this lesson you'll block out various small, medium and large scale structures for your environment, then add detail and optimize all your creations.
- 3 hours 25 minutesTotal Lesson Duration
- 16 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Main Structure Blockouts
First Building with the Kit
Small to Mid-Size Buildings
Large Buildings
Lesson 5
this lessonScene Setup
Now you'll lay out your terrain, place all the buildings and structures you've created in ZBrush, establish camera angles, and finally render out your scene.
- 3 hours 30 minutesTotal Lesson Duration
- 21 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
ZBrush to Blender
Initial Terrain
Populating the Scene
Establishing Camera Angles
Rendering
Lesson 6
Final Paintovers
In this lesson, you will use photobash and paintover techniques to turn your 3D renders into finished, portfolio-ready pieces of concept art.
- 6 hours 26 minutesTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
Guidance
Introduction
Photoshop Tips
Photobash Prep
Hero Shot Paintover
Main Building Front View Paintover
Top-Down View Paintover
Character-Level View
Conclusion
Lesson 7
Animated Sequence
In this lesson, you will turn one of your concept art images into a high-quality animated sequence.
- 4 hours 20 minutesTotal Lesson Duration
- 23 VideosVideo Lectures in this Lesson
Guidance
Introduction
Establishing the Movement
Projection Prep
Blender Projection
Matte Painting
Final Comp
Conclusion
Lesson 8
Full Course: ZBrush Basics
Purchasers of Environment Concept Art also get this second beginner-friendly ZBrush Basics course in its entirety. It has been uploaded as a bonus lesson within Environment Concept Art.
- 7 hours 26 minutesTotal Lesson Duration
- 71 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Lesson 1: Absolute Basics - Introduction
ZBrush Interface
Basic Manipulation
Basic Manipulation Challenge
Lesson 2: Masking - Introduction
Management
Masking
Basic Masking Challenge
Lesson 3: Cutting - Introduction
Useful Functions
Cutting Methods
Creating with Cuts Challenge
Lesson 4: Details - Introduction
Controlling the Sculpt
Small Details
Small Details Challenge
Lesson 5: Brushes - Introduction
Using Brushes
Brush and Mask Challenge
Extract
Extract Challenge
Lesson 6: Sculpting From Reference - Introduction
Hard Surface Sculpt
Organic Sculpt
Free Sculpt
UV Projection
Lesson 7: Where to Go From Here - Introduction
Further Learning
Sculpting Like a Pro
Conclusion
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