Navigating This Free Bonus Course
Full Course: Unreal Engine 5 Basics
Lesson 5 of 5 Concept Art in Unreal Engine 5
Purchasers of Concept Art in UE5 also get this second beginner-friendly course in its entirety. It has been uploaded as a bonus lesson within Concept Art in UE5.
Lesson 1 - Basic Scene Challenge Homework
Build a basic scene using only the techniques you've learned so far in the course, such as creating primitive shapes, manipulating them, and setting materials. Do not worry about making a masterpiece at this point, as the main objective here is to get comfortable with the new tools you've learned. Experiment and have fun!
Lesson 2 - Assets Homework
Try adding assets from Quixel or Epic Marketplace into a basic scene. Next, try adding in a custom asset, whether from an outside site like Sketchfab, or something you've created yourself. Finally, try replacing some of the shapes you laid out in the earlier Basic Scene Challenge Homework with these assets.
For extra credit, try replacing everything created in your Basic Scene Challenge Homework with assets!
Lesson 2 - Basic Lighting Challenge Homework
For this challenge, bring a free environment from the UE Marketplace into your scene. Then remove or hide all the existing lights, and re-light the scene using the techniques you learned in this lesson. Have fun experimenting with different styles and ideas!
If you'd like to use the environment Ellie used, it's called Downtown West Modular Pack.
Lesson 3 - Camera Challenge Homework
Frame your own shots within the scene you re-lit during the previous challenge. Experiment with different focal lengths, framing, and camera settings.
For extra credit, try customizing the lighting of your scene and placement of assets to work best with your shots, tying together what you've learned in the three challenges so far!
Lesson 4 - Post-Processing Homework
Using the scene that you used for the camera challenge, add in and experiment with the Post-Process Volume. Try different effects, and get comfortable using them.
Lesson 5 - Landscape Challenge Homework
Sculpt a landscape of your own, add in the landscape material provided in this lesson's downloadable project files, and then add in foliage.
Lesson 6 - Sequencer Homework
First, render out a still image of a scene of your choosing. Then, try creating a simple animation on an asset. Finally, animate your camera moving.
For extra credit, combine an animated asset and moving camera for a more dynamic shot!
Lesson 7 - HDRI Homework
For this homework, set up an HDRI in your scene. You can use resources like Poly Haven to get excellent, high-quality HDRIs for use in your project.
For extra credit, try a few types of HDRI to see how they impact your scene differently.
Lesson 8 - Customized Materials Challenge Homework
For this challenge, take a scene using Quixel assets, and change the feel of that scene through altering its material instance settings. This might include changing roughness to make a dry scene feel rainy, or altering colors to make a forest feel like it's on an alien planet. Have fun experimenting with different ideas!
Lesson 9 - MetaHumans Challenge Homework
Bring a MetaHuman into Unreal, pose the character and integrate it into your scene. This scene can be as simple or as complex as you feel comfortable creating. For this challenge, you will be utilizing all the techniques you've learned throughout the course, such as asset placement, lighting, cameras and more, to create the best image possible. Finally, render out a finished frame of that scene with your posed MetaHuman.
Student Homework
Lesson 1
Blockout
This lesson will help you conceptualize and begin building your project. By the end of this lesson you will have a finished blockout.
Note: This course also comes with Ellie's Unreal Engine 5 Basics course as a free bonus! There will be a point during this lesson in which you're told when and how to access this content.
- 1 hour 51 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
Guidance
Introduction
Becoming a Pro Artist
Intro to Realtime Concept Art
Unreal Engine 5 Basics
Planning the Project
Earliest Blockout
Landscape Sculpting
Lesson 2
Building the Scene
In this lesson, you will begin filling out your blockout with 3D assets from various sources. You will also begin setting up lighting and post-processing to take your artwork closer to your creative vision.
- 2 hours 21 minutesTotal Lesson Duration
- 17 VideosVideo Lectures in this Lesson
Guidance
Introduction
Basic Environment Decoration
Basic Lighting and Effects
Set Dressing
Conclusion
Lesson 3
Rendering
In this lesson, you will craft your main hero element, add any finishing touches, and finally render out still image and cinematic versions of your scene.
- 1 hour 43 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
Guidance
Introduction
Starting on the Hero Element
Detail Elements
Post-Processing Update
Last Looks
Rendering Your Scene
Conclusion
Lesson 4
Paintover
In this lesson, you'll take your still frame render into Photoshop and create your final paintover, using 2D techniques to boost various elements of the image.
- 1 hour 18 minutesTotal Lesson Duration
- 18 VideosVideo Lectures in this Lesson
Guidance
Introduction
Paintover Basics
Initial Corrections
Photobashing
Final Touches
Conclusion
Lesson 5
this lessonFull Course: Unreal Engine 5 Basics
Purchasers of Concept Art in UE5 also get this second beginner-friendly course in its entirety. It has been uploaded as a bonus lesson within Concept Art in UE5.
- 4 hours 17 minutesTotal Lesson Duration
- 109 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Lesson 1: Absolute Basics - Introduction
Intro to Unreal
Basic Functions
Basic Scene Challenge
Lesson 2: Assets and Lighting - Introduction
Using Assets
Lighting
Basic Lighting Challenge
Lesson 3: Cameras - Introduction
Nanite
Cameras
Camera Challenge
Lesson 4: Post-Processing - Introduction
Lens Effects
Color Processing
Lighting and Reflections
Conclusion
Lesson 5: Landscapes - Introduction
Management
Sculpting
Decoration
Landscape Challenge
Lesson 6: Rendering - Introduction
Sequencer Basics
Finalizing
Lesson 7: HDRI - Introduction
HDRI Basics
Conclusion
Lesson 8: Customizing Materials - Introduction
Setting Up a Material
Material Instances
Customized Materials Challenge
Lesson 9: MetaHumans - Introduction
Getting Acquainted with MetaHumans
Posing
MetaHumans Challenge
Lesson 10: Expanding Your Horizons - Introduction
Further Learning
Becoming an Unreal Pro
Conclusion
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