Lesson Overview
Rendering
Lesson 3 of 5 Concept Art in Unreal Engine 5
In this lesson, you will craft your main hero element, add any finishing touches, and finally render out still image and cinematic versions of your scene.
Hero Element Homework
Create the hero element for your scene. Take as much time as you need for this part of the process, making sure to check back and forth between your hero element's details and the full scene from your camera view. The hero element should be mostly (but not necessarily fully) finished at the end of this homework. You'll still have a chance to make final changes later.
Detail Elements Homework
Add in any more detail elements and set dressing needed for your scene, now that the hero element has been created. By the end of this homework your scene should be nearly ready to render.
Post-Processing Update Homework
Now that you've added everything into your scene, take another look at your post-processing and effects. You may find that the feel of the scene has changed, or settings need to be altered for the best effect.
Last Looks Homework
In this homework, you will make any absolute last changes to your scene before rendering. These changes may be large or small, depending on what you think is needed. The goal is to have a scene that's completely ready to render by the end of this assignment.
Rendering Homework
For this homework, you will render out your scene as a high-resolution still image.
For extra credit, render out a cinematic as well. Combined with the still image, this will look great on your portfolio!
Student Homework
Lesson 1
Blockout
This lesson will help you conceptualize and begin building your project. By the end of this lesson you will have a finished blockout.
Note: This course also comes with Ellie's Unreal Engine 5 Basics course as a free bonus! There will be a point during this lesson in which you're told when and how to access this content.
- 1 hour 51 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
Guidance
Introduction
Becoming a Pro Artist
Intro to Realtime Concept Art
Unreal Engine 5 Basics
Planning the Project
Earliest Blockout
Landscape Sculpting
Lesson 2
Building the Scene
In this lesson, you will begin filling out your blockout with 3D assets from various sources. You will also begin setting up lighting and post-processing to take your artwork closer to your creative vision.
- 2 hours 21 minutesTotal Lesson Duration
- 17 VideosVideo Lectures in this Lesson
Guidance
Introduction
Basic Environment Decoration
Basic Lighting and Effects
Set Dressing
Conclusion
Lesson 3
this lessonRendering
In this lesson, you will craft your main hero element, add any finishing touches, and finally render out still image and cinematic versions of your scene.
- 1 hour 43 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
Guidance
Introduction
Starting on the Hero Element
Detail Elements
Post-Processing Update
Last Looks
Rendering Your Scene
Conclusion
Lesson 4
Paintover
In this lesson, you'll take your still frame render into Photoshop and create your final paintover, using 2D techniques to boost various elements of the image.
- 1 hour 18 minutesTotal Lesson Duration
- 18 VideosVideo Lectures in this Lesson
Guidance
Introduction
Paintover Basics
Initial Corrections
Photobashing
Final Touches
Conclusion
Lesson 5
Full Course: Unreal Engine 5 Basics
Purchasers of Concept Art in UE5 also get this second beginner-friendly course in its entirety. It has been uploaded as a bonus lesson within Concept Art in UE5.
- 4 hours 17 minutesTotal Lesson Duration
- 109 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Lesson 1: Absolute Basics - Introduction
Intro to Unreal
Basic Functions
Basic Scene Challenge
Lesson 2: Assets and Lighting - Introduction
Using Assets
Lighting
Basic Lighting Challenge
Lesson 3: Cameras - Introduction
Nanite
Cameras
Camera Challenge
Lesson 4: Post-Processing - Introduction
Lens Effects
Color Processing
Lighting and Reflections
Conclusion
Lesson 5: Landscapes - Introduction
Management
Sculpting
Decoration
Landscape Challenge
Lesson 6: Rendering - Introduction
Sequencer Basics
Finalizing
Lesson 7: HDRI - Introduction
HDRI Basics
Conclusion
Lesson 8: Customizing Materials - Introduction
Setting Up a Material
Material Instances
Customized Materials Challenge
Lesson 9: MetaHumans - Introduction
Getting Acquainted with MetaHumans
Posing
MetaHumans Challenge
Lesson 10: Expanding Your Horizons - Introduction
Further Learning
Becoming an Unreal Pro
Conclusion
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