Lesson Overview
Building the Scene
Lesson 2 of 5 Concept Art in Unreal Engine 5
In this lesson, you will begin filling out your blockout with 3D assets from various sources. You will also begin setting up lighting and post-processing to take your artwork closer to your creative vision.
Basic Environment Decoration Homework
Now it's time to take the blockout you created in the previous lesson, and begin replacing some of the basic shapes with imported assets. In this assignment, start with more general things, without getting too bogged down in details. There will be more chances to add in details, lighting, effects and other elements later in the course.
Basic Lighting and Effects Homework
Begin adding lighting and effects into your scene. Don't worry about implementing these perfectly, as these elements will change as you continue adding and adjusting assets throughout the course. For now you only need a first pass.
It should be noted that the lighting scheme required by your scene might be vastly different from Ellie's scene. If you need to review the different kinds of lights that can be used in Unreal, visit the included Unreal Engine 5 Basics course (uploaded as Lesson 5 of this course) for pointers.
Set Dressing Homework
It's time to add in any set dressing elements needed for your scene, excluding only the main hero element. By the end of this homework, your scene should begin looking much closer to what you've envisioned for the project.
Student Homework
Lesson 1
Blockout
This lesson will help you conceptualize and begin building your project. By the end of this lesson you will have a finished blockout.
Note: This course also comes with Ellie's Unreal Engine 5 Basics course as a free bonus! There will be a point during this lesson in which you're told when and how to access this content.
- 1 hour 51 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
Guidance
Introduction
Becoming a Pro Artist
Intro to Realtime Concept Art
Unreal Engine 5 Basics
Planning the Project
Earliest Blockout
Landscape Sculpting
Lesson 2
this lessonBuilding the Scene
In this lesson, you will begin filling out your blockout with 3D assets from various sources. You will also begin setting up lighting and post-processing to take your artwork closer to your creative vision.
- 2 hours 21 minutesTotal Lesson Duration
- 17 VideosVideo Lectures in this Lesson
Guidance
Introduction
Basic Environment Decoration
Basic Lighting and Effects
Set Dressing
Conclusion
Lesson 3
Rendering
In this lesson, you will craft your main hero element, add any finishing touches, and finally render out still image and cinematic versions of your scene.
- 1 hour 43 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
Guidance
Introduction
Starting on the Hero Element
Detail Elements
Post-Processing Update
Last Looks
Rendering Your Scene
Conclusion
Lesson 4
Paintover
In this lesson, you'll take your still frame render into Photoshop and create your final paintover, using 2D techniques to boost various elements of the image.
- 1 hour 18 minutesTotal Lesson Duration
- 18 VideosVideo Lectures in this Lesson
Guidance
Introduction
Paintover Basics
Initial Corrections
Photobashing
Final Touches
Conclusion
Lesson 5
Full Course: Unreal Engine 5 Basics
Purchasers of Concept Art in UE5 also get this second beginner-friendly course in its entirety. It has been uploaded as a bonus lesson within Concept Art in UE5.
- 4 hours 17 minutesTotal Lesson Duration
- 109 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Lesson 1: Absolute Basics - Introduction
Intro to Unreal
Basic Functions
Basic Scene Challenge
Lesson 2: Assets and Lighting - Introduction
Using Assets
Lighting
Basic Lighting Challenge
Lesson 3: Cameras - Introduction
Nanite
Cameras
Camera Challenge
Lesson 4: Post-Processing - Introduction
Lens Effects
Color Processing
Lighting and Reflections
Conclusion
Lesson 5: Landscapes - Introduction
Management
Sculpting
Decoration
Landscape Challenge
Lesson 6: Rendering - Introduction
Sequencer Basics
Finalizing
Lesson 7: HDRI - Introduction
HDRI Basics
Conclusion
Lesson 8: Customizing Materials - Introduction
Setting Up a Material
Material Instances
Customized Materials Challenge
Lesson 9: MetaHumans - Introduction
Getting Acquainted with MetaHumans
Posing
MetaHumans Challenge
Lesson 10: Expanding Your Horizons - Introduction
Further Learning
Becoming an Unreal Pro
Conclusion
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