Lesson Overview
Lighting and Rendering in Arnold
Lesson 3 of 4 Concept Architecture
Let there be light! In this lesson, Maxim will cover all the types of light emitters in Arnold and how to use them efficiently. You'll learn how to add atmosphere, work with materials, add textures and render your scene.
Discuss this LessonLesson 3 Assignments0 of 3 Assignments Completed
Assignment
Create two different lighting scenarios for your interior using keywords listed down below. Render 2 still images and one 360º for each lighting scenario.
Extra Credit
Choose an additional keyword for the interior and exterior spaces, and create two more stills and 360º images for each.
Keywords
Dark, Happy, Depression, Hope, Mystery, Future, Horror, Desolate
Student Homework
This:
Lesson 1
Core Concept
Start things off by diving into the DNA of your project. Maxim will teach you to gather your thoughts, work with references, and build a visual foundation. You'll then learn to make sketches and illustrations to lay the groundwork for your images.- 1 hour 46 minutesTotal Lesson Duration
- 11 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
References
Concept Sketch Examples
Conclusion
Lesson 2
Modeling in Cinema 4D
Think with depth and translate your ideas to the third dimension. Maxim will teach you all the instruments in his toolkit for polygonal modeling. After getting comfortable with the tools, you'll learn to focus on the creative side of modeling rather than the technical.- 2 hours 14 minutesTotal Lesson Duration
- 18 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Getting Started
Blocking
Tools of Modeling
Modeling and Texturing
Conclusion
Lesson 3
this lessonLighting and Rendering in Arnold
Let there be light! In this lesson, Maxim will cover all the types of light emitters in Arnold and how to use them efficiently. You'll learn how to add atmosphere, work with materials, add textures and render your scene.- 1 hour 56 minutesTotal Lesson Duration
- 12 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Lighting
Shader and Texture
Setting Up Your 360 Cam
Conclusion
Lesson 4
Polishing and Publishing
The final step of any project is sharing it with the world. Before wrapping things up, Maxim will cover principles of working with textures and color correction. You'll add graphic elements on top of your masterpiece and learn to share full 360° renders.- 1 hour 9 minutesTotal Lesson Duration
- 9 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
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