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An industrial harbor is now a poisonous desert. An environment I built in Unreal Engine for a mentoship of concept art with Jama Jurabaev.

Homework: Assignment

World creation and city design

This isn't still the fully polished version. I built the terrain using World Creator, exporting the height map and texture masks. With I used the masks to paint desert, dunes, craters and mud, retouching the textures. I built several assets in Blender, starting from some ships available on SketchUp Warehouse, some industrial machinery from CGTrader and I sculpted sand around them. The low-res industrial area in the background comes from Google Earth, and I sculpted sand around it. This is the basic setup from which I will chose some angles to refine lighting and proceed with overpainting.

Homework: Process


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