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Exercises for lesson 2: world creation
Homework: Assignment

Level creation exercise

Exercise for level creation from scratch, light and sky setup, sun and skydome positioning, import of some basic assets from provided content and Megascans

Homework: Additional Content

Realtime environment: diamond mine and brutalist architecture

Another exercise with Unreal Engine 4. This time I added several external assets from Quixel Megascans and Sketchfab. Tried also a new atmosphere preset with volumetric clouds. The Sketchfab assets (car and buildings) are by Greg McKechnie, Yury Misiuk and Mikhail Volkov


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