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Homework: Assignment

Texture baking and low poly models of the main assets of the course.

This is my progress on the course! The first rock was made in substance painter but did not use all the maps the roughness has too much grunge and ended up mixing the base color with a gradient for a preview. The rest I used xNormals to bake everything and render them inside octane, I hope I can use gradients in Unreal the same way I use them in octane to control textures.


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