For my homework in the Light Principles Lesson, I used the same core materials as before but with updated colours and parameters. In the case of the core assignment, I did most of the modifications to change the mood a little bit. Textures for the extra credit and extended study were primarily adapted to fit a new mesh better.
Illumination II
Working with multiple light sources, I pushed forward what I found most interesting in previous explorations. For the stone sculpture of Thetis, it meant a melancholic, low-key look, and with the horse's head, I tried a much more dramatic and dynamic style.
Study on Rembrandt's Light
Paintings of masters always were a great inspiration for me, and when it comes to lighting, Rembrandt stood out as one of the most captivating. In this study, I tried to recreate the mood of his Old Man With a Gold Chain using UE 5 and applying as little post-production as possible.
Extended Study
Like in the Extra Credit in the Extended Study, I also decided to create lighting based on the existing imagery. This time I was referencing Destiny's Witch Queen marketing key visual created by the outstanding Joseph Biwald (www.artstation.com/josephbiwald). To complement the light and fill the environment around Cthulhu, I used assets from Quixel Megascans.
Extended Study - Process
Scene set up for Cthulhu's styleframe & Joseph Biwald's artwork I'm referencing (www.artstation.com/artwork/nEWxDK).
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Aaron Dhanda 5 months ago
Excellent!
Iga Fijalkowska 5 months ago
Thank you :)