You are here

Complex Textures Creation

For this assignment I've been working in Octane for Blender 3, utilizing techniques that instructor Zaoeyo taught us.

Homework: Assignment

Stone & Bronze Textures

For stone textures I've used a big node tree, utilizing at least 8 unique textures to create the maximum level of variety. Texture is split into 3 parts, - Base, Dirt and Moss, which was especially fun to make utilizing falloff node.

And as for bronze texture, for base I used initial stone texture, tweaking it accordingly.

Models from Threedscans "Drame au désert" & Sketchfab "Maria Immaculata"

Homework: Extra Credit

Lapis/Ceramics Texture

As for extra credit texture I wanted to make something unique, the choice was Lapis Lazuli. However, due to complexity of this material, in my version it turned out to look more like ceramics, but I really liked it so I thought why not leave it as a mix of these two :p

Model from Sketchfab "Lewis Chess"

Homework: Process

Stone & Bronze Texture's Node Networks

Made in Octane for Blender

Homework: Additional Content

Extended Study

For last 4th texture I made worn pig iron, trying to remake Skyrim's Alduin's Wall texture.

Model from Sketchfab "Kriegerdenkmal"


Join the discussion!

Log in or register to post comments

Amazing work! I’m currently starting this course also with Blender and Octane. Your translation from the course information from C4D to blender is just amazing. Nice work, I hope I get that detail level soon, great inspiration!