For this assignment I've been working in Octane for Blender 3, utilizing techniques that instructor Zaoeyo taught us.
Stone & Bronze Textures
For stone textures I've used a big node tree, utilizing at least 8 unique textures to create the maximum level of variety. Texture is split into 3 parts, - Base, Dirt and Moss, which was especially fun to make utilizing falloff node.
And as for bronze texture, for base I used initial stone texture, tweaking it accordingly.
Models from Threedscans "Drame au désert" & Sketchfab "Maria Immaculata"
As for extra credit texture I wanted to make something unique, the choice was Lapis Lazuli. However, due to complexity of this material, in my version it turned out to look more like ceramics, but I really liked it so I thought why not leave it as a mix of these two :p
Model from Sketchfab "Lewis Chess"