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A ball getting wacked around

Principles of Animation

I incorporated timing, anticipation, squash and stretch, and eases. It was really hard to get the ball to moving along the curve naturally. Still not 100% on it but I wanted to get it up for feedback.


There are so many captions.

I first sketched out a few ideas of how I wanted the ball to move and thought of this game I used to play on Luminosity, Pinball Recall. I used that a template for the motion. I built the pieces in Illustrator and then pulled them into AfterEffects.


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