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Assignment

Assignment

1. What got you into motion design?

I have always loved beautiful art, be it minimalistic, abstract or colorfully complex. It can speak to people on highly diverse levels, and it can project feelings and/or visions that can flip one's imagination upside down. However, in my personal opinion at least, I believe that sometimes a static image is not enough, as some may be less patient or imaginative than others to be able to fully read into it. Animation is capable of greatly diminishing this boundary, as in a way, motion provides some sort of tangibility to the composition. It can more effectively convey a message, be it subjective or informationally objective, by appealing to the quintessence of visual cognition. I would someday love to push the knowledge accumulated from this course even further. I want to be able to convey powerful stories, with a clearly conveyed core message, yet interpretable ramifications, which appeal to the natural curiosity and desire to answer questions present in one way or another within all human beings. Might sound cheesy and overly artistic, but I believe well crafted motion can achieve this and more.

2. Compare the example animations.

The animation on the left is clearly superior to the one on the right. It respects the principles of motion, respectively anticipation. The entire flow of the animation is paradoxically natural, despite its obvious cartoonish exaggeration, which does not reflect how real physics work. The animation on the right is stiff, "choreographed", with obvious clippings and mistakes. However, both animations could work, since both of them follow the same principles, one just does it better than the other. I think the animation on the left pretty much sums up why animation is such an enjoyable and powerful art form. It toys with the human perspective. The way the ball follows a curved path when it needs to, the way it falls, the way it's propelled. It describes from start to finish what the viewer expects to see based on an ingrained objective knowledge of how things interact with one another in the real world. In a way, it's like it follows an action-reward pattern. You know what's gonna happen, and when it happens, you are satisfied, because that's how it's supposed to happen. At that point, the exaggeration and non-realism don't even matter anymore. They are not perceived as an artificiality, but as a fantastical extension of an undeniable, physical truth, which only embellishes the way it is anticipated and perceived, and thus making it great.

3. Adobe Animate

My animation is incredibly simple, downright nothing special. I wanted to recreate the feeling of an old cartoon, or motion experiment that might as well have been conducted decades ago.

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