1. What got you into motion design?
A spark started when I learnt about Saul Bass—while studying Graphic Design in college—and how he converted his static designs into motion. I looked through his works and fell in love with them especially the title sequence for “Catch Me If You Can” movie.
Then I fell in love with the visuals from Tron: Legacy. The combination with music by Daft Punk sold it and brought it to live. So I came across the works of GMUNK when researching about Tron and loved his works too. His artistry and creative direction is really superior and consistent.
Finally, I have been inspired by Motion Designers like Andrew Vucko (Geometry), Jorge R. Canedo (Colors) and Henrique Barone (Cell Animation). Their overall mastery of spacing and timing is something of pure beauty.
One more, Cub Studio; their approach of using animation to tell stories in a documentary style form keeps me glued to my seat and part of the story.
Here is the motion design piece I would be analyzing:
End Title Sequence for Captain America: The Winter Soldier by Sarofsky Corp.
The goal of an end title sequence is to use visuals and sound to present production and cast members.
I enjoyed the color palette of Black, Off-White and Red. The overall visual pays homage to Saul Bass and Russian Constructivism, alongside it evokes the visual feel of the 1970’s conspiracy thriller movies and Jim Steranko comic book style with a modern twist.
The use of opposites like figure-ground, contrast and tension, interplay between 2D and 3D (i.e 2.5D), and recognizable silhouette aligned with simplicity, composition and typography makes this a strong piece.
2. Compare the example animations and comment on which is superior and why.
The animation on the left is far superior to the one on the right for the following reasons:
The timing and spacing of movements feel more natural.
The motion path of the ball obeys the laws of physics thus making it believable.
The reaction and response time of the “square flippers” gives the view a good sense of tensile strength, thus making the force exerted realistic.
3. Here is my animation from Adobe Animate. It was a big challenge but I will continue learning it and improving: