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Took a bit getting used to the sculpting tools, and finding the best way to use them for the task at hand, but I'm liking a lot how 3D Coat works. Sculpted and textured the helmet in 3D Coat, and then rendered it in Marmoset Toolbag, and finished it in Photoshop, painting and photobashing the background, while fixing some of the textures and lighting.

helmets.jpg