HUD for a fictional multiplayer combat game.
As part of my professional development, I enrolled on the Learn Squared HUD course, taught by Ash Thorp.
I wanted to create a HUD set in a fictional multiplayer combat game. It is made of 4 stages: Bootup, HUD loaded, Firing mode and Damage.
Homework: Extra Credit
Credits
Waldemar Wagner
artstation.com/artwork/WKlxov
Raoul Antonio
flickr.com/photos/captain_raoul/49243301902/
flickr.com/photos/captain_raoul/42648536004/
Space Gamer
flickr.com/photos/coderm11/46841748711/
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