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Fantasy / Retro Future / Pilot

My approach was to create something that could live within a fantasy world that has some form of non-human, but still relatable, form of technology that also felt a touch closer to organic than "tech".

Assignment

Dormant + Active + Combat States

Fictionally I treated the crystal graphic in the bottom center area as a power source/engine of sorts for the aircraft so you can see its state changing in each HUD comp.

Extra Credit

Unused

My initial pass that was leaning far too tech-y

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