Create Skins to Stylize Your Base HUD and Modes
For this assignment we were tasked with creating a skin for our all of our HUDS. Instead of going through and skinning every HUD mode in 3 different colors, I created the base HUD in 3 different color schemes acting like style frames. From here I picked one of the schemes, and I proceeded to color my Dormant, Stealth, Target, Skill, and Critical HUD modes in accordance with that scheme.
Please feel free to leave any comments or feedback you may have.