Brief: Horror - Retro Future - Pilot - Sophisticated - 2.35:1
Standard HUD Design Process
Here are my mini assignments and final homework for lesson #2. You will find my references, asset army, region module sketches, and the final HUD design that I chose to go with. This was great practice in designing smart and staying focused, in addition to a fantastic learning experience in understanding how to stay true to your brief. I found elements of other designs that I liked, but ultimately decided that they were speaking to a different criteria. The overarching idea is that this will be a HUD for a Gundam pilot in a space-horror type setting.