Looking at HUDs from games, real life and the movies
In this assignment I've looked at three HUDs I found online. The first is from the 90s video game "Incoming", the second is a typical aviation HUD and the third is a HUD from the movie "Iron Man". I've tried picking three quite different HUDs that have various levels of complexity. I've mainly looked at how they make use of "the grid", and I've tried looking at the dominant shapes used in the designs. In the summary I've tried answering whether or not I think the HUDs do a good job at, well, being HUDs. This assignment took a lot longer than I expected, but I learned a lot just from looking and thinking.
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