You are here

Trying to re-use sources and modifiers - in this case a cube and a few noises - to drive different layers of transformation. Also resisting the urge to add way too many layers of geo before seeing what's acheivable with shaders. I'd especially love to thin out and break up the white parts in the next step, and curious how I can integrate them better with the main shell without building more geo.

lesson_2_-_xp_6_a.jpg

lesson_2_-_xp_6_a_3alt.jpg

lesson_2_-_xp_6_b_3alt.jpg

lesson_2_-_xp_6_d.jpg