Who knows what they're digging for way out here in the woods. Light falls as the lanterns are lit. Whatever quarry lies below, it's time to settle in and prepare for the next excavation.
Create a piece in UE5 using a marketplace asset, a megascans asset, and a self-made asset.
All trees, grass, and rocks are Quixel Megascans assets from the Broadleaf forest asset pack. The terrain material is a Brushify asset from the marketplace with some Megascans surfaces piped in. The wheelbarrow and shovel are from Dekagon's Construction Site #2 marketplace asset. The cabin was modeled/kitbashed in Zbrush and auto-UV'ed/textured in Substance 3D Painter.
I decided to go slightly cinemascope for this one; click the link for the full panorama. My initial goal was much darker/weirder, but I felt like this has come to a natural rest. Another lighting setup and some different assets would see this one go a different way.
9 Comments
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Milo Hayden 6 months ago
This is excellent. I feel you followed the brief and homework really well... as well as kindly detailing your process and background. Thank you!
Maik Fraisler 6 months ago
I like how you are leading the eys to the focal point!
Jeff Martell 6 months ago
Thanks Maik!
Shiro2049 . 6 months ago
Beautiful lighting! :D
Jeff Martell 6 months ago
^_^ Cheers, thanks
Aaron Dhanda 6 months ago
Lovely
Jeff Martell 6 months ago
Thank you!
Gregory McManus 7 months ago
Very nice work! The bloom/volumetric light over the cabin is a nice catch to the eye.
Jeff Martell 6 months ago
Thanks, Gregory! I was planning on going more toward dusk but I loved that golden volume so in it stays