Duplicate the basic level you created earlier, and create a few different versions. In each, try experimenting with the various sculpting tools to create land formations. Pay attention to your landmasses, and make sure they aren't becoming unrealistic. When in doubt, consult your references.
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Derek Unger 1 year ago
How come when I set the skylight to movable, my scene gets this very pale lighting? How do I get that nice deep color and shadow look with a skylight that is set to movable?
David Clabaugh 1 year ago
I know its a bit late LoL but Try playing with the Post Process Volume to do the color correction. Hope that helps.
Roy Fredy 1 year ago
I must say that it has been the best course I have ever done, it is an easy method to use, with too good results. Thanks a lot to Joe for his feedback: D I'll keep practicing
Danny Jauregui 1 year ago
This tutorial is impossible. Very disappointed. Very few things are working like in the video. When I add the S_Skydome nothing happens. I change the scale like in the video and all it does is stretch it across the landscape. I don't see it in the sky like in the video
Jalal Alloush 1 year ago
its working well.Maybe you dont know how to do it ;)
Redrock Crater 1 year ago
Hi joe, I'm an architecture student who is quite new to Unreal Engine (love your tutorial!!). When I'm sculpting the landscape, I found it hard to get rid of all the terrain inside my underground building...Since it's embedded into the landscape, what I'm doing right now is using the visibility tool, but this method seems quite hard to achieve an accurate result and will harm the surrounding landscape surface. I also know there's a plugin called voxel? but the pro version is too expensive for me...I wonder if there's an easier way to take the landscape out? (I want to keep the terrain above, no terrain inside building, and terrain again as general landscape) Cheers!
Kevin Cantrell 1 year ago
Does anyone monitor this anymore. I guess you get the money Joe Garth disappears and the guys he has watching this apparently have decided to take a vacation as well. I am bit over and considering getting a refund. I have been trying to get some answers and nobody seems to be interested. Seems like we are sort of supporting ourselves. I have even tried emailing on the Brushify.io contact page and I get and automated search forum for answers. I paid you. So here is my issue with programmers now, they seem to think they can put stuff out and not support it. I am pissed.
Kevin Cantrell 1 year ago
Thanks to Joe for contacting me and straitening out the proper way to seek support. He did respond by email to my issues and we were able to resolve the things I was doing incorrectly and the proper workflow. Thank you Joe for your help it was awesome advice.
Joe Garth 1 year ago instructor
Hi Kevin, I'm really sorry for that.
you're correct the best way to get in touch is to email me directly.
This page isn't the best place to get direct help/advice as it's just a comments section so things get lost.
I've tried to reply to your email in detail and please let me know if there's anyway I can help directly.
Cheers
Joe
Tymen Goetsch 1 year ago
HI
Defipodete 1 year ago
How can I use Brushify materials for example - grass on non Landscape objects? Is there a way to easy convert them to use on static meshes? Or maybe easy convert static mesh to landscape :) ?
Joe Garth 1 year ago instructor
Hi, that's not possible in UE4 unfortunately, landscape materials use a different system to usual materials based on the Landscape Layers node. The closest thing to an automaterial for normal objects is the Near Mesh shader, that's actually got a Slope based Cover system built into it for things like Snow, but could also be repurposed to become effectively an automaterial.
Jason meah 1 year ago
Hi, I am at the establishing level lighting lesson, and the camera seems to be casting a large square shadow over the level, is there a way to fix this? I can't seem to find a solution.
cheers,
J
Yoshio Christie 1 year ago
I tried this in 4.26 and it barely helpled - I still have most of it dark, but the square around the tree now lights up depending on how close I am. I can't get the landscape to all light up as in the video.
DATA OOU 1 year ago
same
Vivian Demaurex 1 year ago
Did you end up fining the solution?
Carl Holden 1 year ago
Cheers for this info, I was getting a sharp circular shadow around my camera making viewing shadows impossible at any distance.
Joe Garth 1 year ago instructor
Hi guys, yes this is a common error, usually fixed by going to the Skydome Mesh and unticking Cast shadows.
Cheers
Joe
Jason meah 1 year ago
cheers Felix! disable the shadow on the skydome, that solved it.
Joshua Overson 1 year ago
I'd like to give this comment a bump also as i'm having the same issue?
Felix Brandstetter 1 year ago
i habe the same problem. i disaled cast shadows on the skydome that worked
Kevin Cantrell 1 year ago
I was wondering how you change the base material item the MI_Landscape as the texture under the grass?
Poonsap Chakartnarodom 1 year ago
When I click on Recapture in SkyLight's detail panel, There's nothing change to the Lanscape. I don't know why.
Jourdan Gomez 1 year ago
is there a way to block out the foliage under the road spline? i'm using the asphalt material for the road, and the grass/plants are peeking out onto it
Joe Spadaford 2 years ago
I can't seem to past a question to the comments I will have ask it here. When I try to I right click and try to isolate objects with out a focus button or to get the zoom tool speed up or slow down my camera nothing happens. The only thing I see when I right click is a drop down menu of assets, actors remote control and c++. It does not see like this menu even shows up for Joe. please help.
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