Duplicate the basic level you created earlier, and create a few different versions. In each, try experimenting with the various sculpting tools to create land formations. Pay attention to your landmasses, and make sure they aren't becoming unrealistic. When in doubt, consult your references.
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Kevin Cantrell 1 year ago
Does anyone monitor this anymore. I guess you get the money Joe Garth disappears and the guys he has watching this apparently have decided to take a vacation as well. I am bit over and considering getting a refund. I have been trying to get some answers and nobody seems to be interested. Seems like we are sort of supporting ourselves. I have even tried emailing on the Brushify.io contact page and I get and automated search forum for answers. I paid you. So here is my issue with programmers now, they seem to think they can put stuff out and not support it. I am pissed.
Kevin Cantrell 1 year ago
Thanks to Joe for contacting me and straitening out the proper way to seek support. He did respond by email to my issues and we were able to resolve the things I was doing incorrectly and the proper workflow. Thank you Joe for your help it was awesome advice.
Joe Garth 1 year ago instructor
Hi Kevin, I'm really sorry for that.
you're correct the best way to get in touch is to email me directly.
This page isn't the best place to get direct help/advice as it's just a comments section so things get lost.
I've tried to reply to your email in detail and please let me know if there's anyway I can help directly.
Cheers
Joe
Tymen Goetsch 1 year ago
HI
Defipodete 1 year ago
How can I use Brushify materials for example - grass on non Landscape objects? Is there a way to easy convert them to use on static meshes? Or maybe easy convert static mesh to landscape :) ?
Joe Garth 1 year ago instructor
Hi, that's not possible in UE4 unfortunately, landscape materials use a different system to usual materials based on the Landscape Layers node. The closest thing to an automaterial for normal objects is the Near Mesh shader, that's actually got a Slope based Cover system built into it for things like Snow, but could also be repurposed to become effectively an automaterial.
Jason meah 1 year ago
Hi, I am at the establishing level lighting lesson, and the camera seems to be casting a large square shadow over the level, is there a way to fix this? I can't seem to find a solution.
cheers,
J
Yoshio Christie 6 months ago
I tried this in 4.26 and it barely helpled - I still have most of it dark, but the square around the tree now lights up depending on how close I am. I can't get the landscape to all light up as in the video.
DATA OOU 9 months ago
same
Vivian Demaurex 9 months ago
Did you end up fining the solution?
Carl Holden 11 months ago
Cheers for this info, I was getting a sharp circular shadow around my camera making viewing shadows impossible at any distance.
Joe Garth 1 year ago instructor
Hi guys, yes this is a common error, usually fixed by going to the Skydome Mesh and unticking Cast shadows.
Cheers
Joe
Jason meah 1 year ago
cheers Felix! disable the shadow on the skydome, that solved it.
Joshua Overson 1 year ago
I'd like to give this comment a bump also as i'm having the same issue?
Felix Brandstetter 1 year ago
i habe the same problem. i disaled cast shadows on the skydome that worked
Kevin Cantrell 1 year ago
I was wondering how you change the base material item the MI_Landscape as the texture under the grass?
Poonsap Chakartnarodom 1 year ago
When I click on Recapture in SkyLight's detail panel, There's nothing change to the Lanscape. I don't know why.
Jourdan Gomez 1 year ago
is there a way to block out the foliage under the road spline? i'm using the asphalt material for the road, and the grass/plants are peeking out onto it
Joe Spadaford 1 year ago
I can't seem to past a question to the comments I will have ask it here. When I try to I right click and try to isolate objects with out a focus button or to get the zoom tool speed up or slow down my camera nothing happens. The only thing I see when I right click is a drop down menu of assets, actors remote control and c++. It does not see like this menu even shows up for Joe. please help.
Luciano Daluz 1 year ago
The thing with the terrain rising and going down with the splines has changed a lot now.
THIAU Herve 1 year ago
Hi, the lens flares do not work with the sky dome. I use the post process. When i use the other skydome i'v no problem. Do you know why ?
Thanks
Joe Garth 1 year ago instructor
Does the skydome you're using have the Brushify M_SkyHDR material? there is a specific material domain that must be assigned within the material for post process effects to work. The brushify material has this setup by default already, but if you are using someone elses it might not have the right params.
ARSALAN KHAN 1 year ago
This is kind of weird for me.
I want to make stylized environments , still high poly and a bit of details as well(more than over watch)
How would I adapt the workflow for my use case ? (I can create ground , dirt , foliage and trees myself using metallic roughness + alpha workflow) but is that enough ?
is it realistic to replace all materials myself and simply follow along the course using my own materials ?
Behrooz Roozbeh 1 year ago
Stylized Station
https://www.youtube.com/channel/UC7cmH--tFhYduIshTKzQUJQ
Behrooz Roozbeh 1 year ago
My suggestion is tofollow the course as instructed. After you finish this course lessons You can learn making your own modeling assets and textures in other courses... show your concept then we can guide you what kind of tutorials are available for your stylized project. You may check out Quixel mixer tutorials. Hope this helps
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