Duplicate the basic level you created earlier, and create a few different versions. In each, try experimenting with the various sculpting tools to create land formations. Pay attention to your landmasses, and make sure they aren't becoming unrealistic. When in doubt, consult your references.
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Luciano Daluz 2 years ago
The thing with the terrain rising and going down with the splines has changed a lot now.
THIAU Herve 2 years ago
Hi, the lens flares do not work with the sky dome. I use the post process. When i use the other skydome i'v no problem. Do you know why ?
Thanks
Joe Garth 1 year ago instructor
Does the skydome you're using have the Brushify M_SkyHDR material? there is a specific material domain that must be assigned within the material for post process effects to work. The brushify material has this setup by default already, but if you are using someone elses it might not have the right params.
ARSALAN KHAN 2 years ago
This is kind of weird for me.
I want to make stylized environments , still high poly and a bit of details as well(more than over watch)
How would I adapt the workflow for my use case ? (I can create ground , dirt , foliage and trees myself using metallic roughness + alpha workflow) but is that enough ?
is it realistic to replace all materials myself and simply follow along the course using my own materials ?
Behrooz Roozbeh 2 years ago
Stylized Station
https://www.youtube.com/channel/UC7cmH--tFhYduIshTKzQUJQ
Behrooz Roozbeh 2 years ago
My suggestion is tofollow the course as instructed. After you finish this course lessons You can learn making your own modeling assets and textures in other courses... show your concept then we can guide you what kind of tutorials are available for your stylized project. You may check out Quixel mixer tutorials. Hope this helps
ARSALAN KHAN 2 years ago
I cannot follow along the course without doing that first so can someone please guide me ?
I want to make all my assets from scratch but Idk what all textures the terrain needs
Amanda Estrada 2 years ago
Does anyone else feel like this is just all about his brushify pack? I really wish he would explain a bit more instead of just giving you the resources
Joe Garth 1 year ago instructor
Hi guys, I just want you to know I've listened to your feedback and I wanted to give an explanation. Basically with this course I've tried to cover a lot of ground and there are limits to the depth that I could go to without over-complicating/losing people. The focus of this course is in environment creation, it's goal is to help people build their own levels and scenes- It's goal is to help a beginner get from A to B quickly and start creating beautiful scenes and screenshots.
The problem is, if I go deeper into how the material works, it ends up becoming a Shader programming course. As friendly as Visual coding might seem to those of us that have used similar software before, once you start making shader edits and compiling you lose a lot of artists, that simply want systems to work Out of the box.
If you are wanting to go deeper into the visual coding/shadergraph side of things and create big material edits, there is Brushify Bootcamp which is free on youtube, it goes a bit more into the shader side of things and how to setup custom materials. It's a totally different set of tutorials to these, showing how the material functions work, how you can build your own paint layers with roughness and tessellation, how you can edit the grass and understand the procedural distribution system. That is all free on youtube and always will be because it's essential to understanding brushify and fully utilizing it.
Anyways, I just wanted to explain a bit why things are configured in this way. And please by all means feel free to recommend specific tutorial videos you think would be useful.
Cheers
Joe
Luciano Daluz 2 years ago
Feel the same, but got some new info here and there. To know how to set your own auto material in deep look for World Of Level Desing courses.
Karl Howard 2 years ago
I am completely with you on this. I cant make my own artistic choices due to not understanding the set up behind his Brushify pack. I can see how powerful Brushify is but when it doesn't work like it does for him you are left completely stuck. I spent most of my time on this course still just googling problems and Youtube tutorial to help me out
Viktoriia Symonenko 2 years ago
Had the same feeling starting the course. But, those files in brushify pack are Really good, especially comparing them to similar objects downloaded from megascans..
Cornelius Cockroft 2 years ago
How's it going, so after I make the default level there is a shadow over the whole land scape and when I hit 'play' it puts me slightly under the landscape and I can't move around, any suggestions ya'll?
Yoshio Christie 2 years ago
You're a lifesaver Viktorria, the Cast Shadow switch fixed it for me too. I had no idea how I was Google or explain this, and you both just got me the answer in seconds!
Cornelius Cockroft 2 years ago
Thanks alot that did the trick
Viktoriia Symonenko 2 years ago
Hey! Had the same problem, try to disable "cast shadow" in "lighting" settings in Skydome.
About unable to move in the play mode look through video "Sculpting and Texturing" (from 1.28 min) in the end of the list in Lesson 2. He had the same problem.
Andrew Hoyle 2 years ago
Done everything 3 times over with regards to the level lighting, everything down to the tee with the instructions, even paused to input the exact numbers used in the video rather than use the sliders, and each time, I'm barely getting any sunlight, definitely no sunrays that casts shadows when I put in a tree or two.
Tymen Goetsch 1 year ago
cant see what did the trick ther @David Burton
David Burton 2 years ago
Thanks Michael that did the trick
Luciano Daluz 2 years ago
Thanks, Michael. I was going to post the same issue with a ghost shadow I was getting on 4.25 Updated. Seems like it is not working anymore. Anybody got other solution?
Andrew Hoyle 2 years ago
Thanks Michael, it was driving me mad thinking I'd not done something!
Think he needs to either update the videos or at the very least, put a note on these lessons letting us know that some default settings have been changed since he made these tutorials.
Michael Jakob 2 years ago
I've had the same issue. Inside S_Skydome go to the bottom of the "Lighting" settings and uncheck "Cast Shadow". Worked for me.
THIAU Herve 2 years ago
Hello,
is there someone for the follow-up ?!!! :)
Thanks
Amit Awaghade 2 years ago
I have grass disappearing sometimes and then reappearing, is it the problem with my GPU?
THIAU Herve 2 years ago
Hello Joe, First of all, best wishes for this new year !
I have already taken a Unreal training course on game creation. I chose your training as a complement because it's more extended on landscapes and that's what interests me the most.
I take advantage of this training to make a more personalized work that will serve me for my site. It's completely different but I keep your techniques. I would like to get some feedback on this project, to know what is good and what is not.
Is it possible to send you the Unreal project?
Thank you in advance
Sorry for my not very good English
Hervé
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