Duplicate the basic level you created earlier, and create a few different versions. In each, try experimenting with the various sculpting tools to create land formations. Pay attention to your landmasses, and make sure they aren't becoming unrealistic. When in doubt, consult your references.
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Ankit Ahirrao 1 year ago
Can someone please guide me to Brief Builder?
Christian Kugler 1 year ago
Look up pure ref. Its an application. The Brief Builder chapter uses it to gather reference.
Greg White 1 year ago
Which brushify pack are we supposed to buy if we want to follow along? Example: to load the MI_landscape material? Is that in all brushify packs? The workflow being proposed looks interesting and valid but the course should have been called "How to use Brushify in Unreal".
Jason F H 1 year ago
That's included in the project files and you don't actually need to buy anything.
Mario Ramirez Galan 1 year ago
Does anyone have all the textures for roads? I only have asphalt
victor jarnoux 1 year ago
I was here to learn unreal, I only learned how to use brushify preset, disappointed.
Johannes Steidele 1 year ago
It's still useful yeah, but indeed it urges you to become a loyal Brushify customer, which is a bit annoying. No idea what Mr. Johnson is on about. The description pasted here makes no mention of "this is a brushify course". The Assets included are appreciated but there are a lot of complaints in the comments for a good reason. Tutorials, especially paid ones, should strive for a more open flow of learning and the instructor should know that, too. I've heard "Brushify" more often than "environment", "unreal" and many other keywords now. It's annoying for sure.
Mark Johnson 1 year ago
Seriously? Let me just remind you what the description of the course was:
Create beautiful, lifelike worlds in Unreal Engine 4 under the guidance of Joe Garth, one of the industry's top realtime artists. Having worked on projects such as Quixel's Rebirth and Crysis, Joe will teach you everything you need to know to get started with environments in Unreal.
What Joe covers is an enormous amount of learning to do with Unreal Engine. He does show you how to use the engine and what makes it work so well. Yes it is Brushify heavy but that is because the assets are extremely useful for Environment Creation, which is literally what the course is called and what is in the description. So maybe you should read the description before buying and then complaining its not what you thought it is.
Mario Ramirez Galan 1 year ago
Hello everyone,
Is it possible to change the brush shape to create elevations with a squared shape?
One more question, when I am sculpting and smoothing the terrain I could see a bunch of rocks floating. I think it is because I am modifying the surface but is it possible to fix that?
Thanks in advance,
Mario Ramirez Galan 1 year ago
Thanks Arunoda
Arunoda Susiripala 1 year ago
Try to load a white square image into the alpha brush.
Marco Ravanetti 1 year ago
Hi Great Class! One question, when I go to re build the lighting after made it dynamic I lose the grass. Any solution to that? Thank You.
Arunoda Susiripala 1 year ago
A common question. Go to the skydome settings & disable "Cast Shadow" property.
Sayan Zhunussov 1 year ago
Hey Hi! Does anyone have problem with grass density, cant get higher than 1000. it feel like locked.?!
Casey Balbontin 1 year ago
I also have this issue. I also can't seem to find where to adjust the wind settings of the meshes
Mario Ramirez Galan 1 year ago
Is it normal to see a big shadow all the time you get closer to the landscape? It doesn't allow me to see the right light.
Mario Ramirez Galan 1 year ago
Thanks Thomas, I'll try that.
Thomas Ongo 1 year ago
try to disable Cast Shadow. Select S_Skydom > Cast Shadow (uncheck).
Django 1 year ago
Yes. Same problem here.Actually it happens randomly and it's not one lecture in particular.That's my experience since I bought the course two weeks ago.First I thought that it happened because of the browser I am using but I tried different browsers and they all give the same error.So it's good to hear that I am not the only one.
Scott Ownbey 1 year ago
Does anyone have have any guidance on adding cast shadows on procedural foliage? I bought the canyon pack and haven’t been able to get any shadows on procedural rocks or mountains
Alexis Reyes 1 year ago
I agree with Denis, the roads dirt/pebbles/mud, materials are missing.
Denis 1 year ago
Starter level is missing + i can't get rid of the shadows (i do exactly same steps but when i move down with my camera the whole world is just a shadow...) you have "cast shadows" on and you don't have this black screen... When i turn it off shadows are gone (i see the world) but it look terrible... what am i missing?
Joe Garth 1 year ago instructor
Hi, you need to manually disable Cast Shadow on your Skydome. That is the solution to this issue.
Andy Stokes 1 year ago
I would love to hear if there is a fix for this in 4.25. I've managed to navigate myself around and find things which may be in slightly different since 4.20 and still follow along, but this huge shadow is really annoying. I'll also second the fact starter level missing + The Road pebbles which I'm following atm
Dmytro Lisin 1 year ago
I had the same issue with a shadow in UE 4.25.1 but then I switched to 4.20.3 (noticed this version in the previous video) and there was no this shadow. I suggest you try previous versions. But I'm still wondering is there any way to fix this issue in UE 4.25.1...
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