After you've begun to wrap your head around the purpose and function of your HUD, the next step will be the design phase. To begin, Ash will demonstrate some techniques for creating an "Asset Army" which will be reused and repurposed throughout various modules in the design. From there, you'll create a base version of the HUD, as well as additional modes for greater storytelling potential.
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Homework can be cool.
Check out some of the amazing work HUD Modules students have created by doing their homework.