Creating a heads-up display (HUD) begins with understanding what exactly a HUD is and what it's intended to do. In this first lesson, Ash will cover some of the most common questions and roadblocks faced when designing HUDs, and simple tricks on how to solve them. You'll analyze various HUDs from films and games, break down the stages and components, and begin sketching assets to use in later lessons.
Join the discussion!
Homework can be cool.
Check out some of the amazing work Getting Started students have created by doing their homework.