Using randomization, you can create organic-looking scatter patterns in your scene. Adam will show you how to inherit properties from an object’s surface, and how to use textures to influence its appearance. By the end of this lesson, you'll have created a tool to distribute and render millions of complex objects with ease.
To prepare for next lesson, build 8-10 low-poly models to be used in the creation of a greeble asset for Lesson 3.
These models must use UVs, have a cohesive design to feel like they're part of a whole, and should have good, clean topology - try for quads only.
Figure out a procedural system that makes the models for you, using only a random seed value to change the model.