Hi guys, for those who, like me, appreciate the beauty and simplicity of low-poly and/or sharp edges, 3d coat's retopo room can work like Zbrush's Zmodeler. Just watch this awesome video (it's translated) : https://www.youtube.com/watch?v=w268-Kdv20E&feature=youtu.be Once you've finished your model ,you can click Bake- Retopo->per pixel and start painting it and rendering etc.. Just tried it with a -yes shitty I know- very simple geometry. Works like a charm.
For this lesson, I did a entire space mission design, first the space rocket gettin out of the earth, then, the spatial station, then the rover (who found something) and then the rocket to comeback. 3d coat, Keyshot, and Photoshop final overpainting.
Hi guys!
I had lots of fun drawing in 3d. I defined basic shapes and silhouette first and only then have started to work on hard edges and surfaces. Great lesson as always.
Moving to week 4 :)
Hi guys, I have issues with my resolutions here. I'm following step by step what Jama does in the first video of this course but my resolution is looking really bad. When I transform my geometry, I do click on global space so my cylinder edges should look good like in the video. And I don't understand why my cut offs aren't sharp and look at my radial extrusion here.... so frustrating. My cylinder isn't very big (69180 polycount X1), should I turn my density modulation factor to X2 or X3? If so, aren't we supposed to stay at X1? Thank you for your help guys :)
Hey buddy...
Just a few thoughts ,hope that solve ur problem......just downres few times and smooth the mesh and up res again...then do all the extrude option...u will get clear cut off ... attached a screen cap check it out..
This was before I watched the 3rd week tutorial when I couldn't figure out the 2d paint tool and tried to plot the planes to the surface:)
Thanks Jama- you're a great teacher!
Got caught up in some noodling for this one. And I spent a bit too much time on the non-modelling part. But anyways, learned a ton from this week. Hard surface feels very manageable now :)
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Thomas Brissot 6 years ago
Hi guys, for those who, like me, appreciate the beauty and simplicity of low-poly and/or sharp edges, 3d coat's retopo room can work like Zbrush's Zmodeler. Just watch this awesome video (it's translated) : https://www.youtube.com/watch?v=w268-Kdv20E&feature=youtu.be Once you've finished your model ,you can click Bake- Retopo->per pixel and start painting it and rendering etc.. Just tried it with a -yes shitty I know- very simple geometry. Works like a charm.
Dave Weinstock 6 years ago
Scfi Helmet!
Tam Nguyen 7 years ago
Tam Nguyen 7 years ago
Some plane sketches that i did these days
Manuel Robles 7 years ago
Manuel Robles 7 years ago
Manuel Robles 7 years ago
Manuel Robles 7 years ago
Manuel Robles 7 years ago
For this lesson, I did a entire space mission design, first the space rocket gettin out of the earth, then, the spatial station, then the rover (who found something) and then the rocket to comeback. 3d coat, Keyshot, and Photoshop final overpainting.
Roman Kovryzhenko 7 years ago
Another one
Roman Kovryzhenko 7 years ago
Roman Kovryzhenko 7 years ago
Hi. I decided to start with a simple one, however it took a lot of time.
Oleg Zherebin 7 years ago
Hi guys!
I had lots of fun drawing in 3d. I defined basic shapes and silhouette first and only then have started to work on hard edges and surfaces. Great lesson as always.
Moving to week 4 :)
Min Nguen 7 years ago
Could resist and rendered this one.
Krist Miha 7 years ago
Doing some studies before I commit to designing something. Trying to figure out Keyshot better to sell my 3d models.
Maxence Burgel 7 years ago
I still have some trouble with paintover a 3D model, reallly not used to do it :)
Sathish Kumar 7 years ago
awesome man....like to see other angles..too :)
Sathish Kumar 7 years ago
@ sebastien ecosse
Sebastien Ecosse 7 years ago
Hi Sathish, thank you for the help. I will try this and let you know !
Sebastien Ecosse 7 years ago
Hi guys, I have issues with my resolutions here. I'm following step by step what Jama does in the first video of this course but my resolution is looking really bad. When I transform my geometry, I do click on global space so my cylinder edges should look good like in the video. And I don't understand why my cut offs aren't sharp and look at my radial extrusion here.... so frustrating. My cylinder isn't very big (69180 polycount X1), should I turn my density modulation factor to X2 or X3? If so, aren't we supposed to stay at X1? Thank you for your help guys :)
Sathish Kumar 7 years ago
Hey buddy...
Just a few thoughts ,hope that solve ur problem......just downres few times and smooth the mesh and up res again...then do all the extrude option...u will get clear cut off ... attached a screen cap check it out..
Min Nguen 7 years ago
Jama Jurabaev 7 years ago instructor
great Min,
love the jet trail!
keep it up bro!)
Min Nguen 7 years ago
This was before I watched the 3rd week tutorial when I couldn't figure out the 2d paint tool and tried to plot the planes to the surface:)
Thanks Jama- you're a great teacher!
Kim Petersen 7 years ago
Hey,
Got caught up in some noodling for this one. And I spent a bit too much time on the non-modelling part. But anyways, learned a ton from this week. Hard surface feels very manageable now :)
Onto week 4!
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