This lesson will be all about getting comfortable in your 3D software. You'll go over UI, tools and useful concepts before building your own kit of small details which can be added to your vehicle design in the next lesson.
Note: Pablo focuses on ZBrush in this course, but the overarching concepts he covers can be applied to any 3D software. Pay attention to how each idea might apply to your own technique, and adapt it to work for your personal style. After all, great artists aren't defined by their tools!
Personalize Your Space
Create your own custom UI. Whether you start from scratch or use Pablo's as a jumping off point, keep in mind which tools and features will likely be most useful for your own style.
Build the Kit
Now you will create your own InsertMesh Brush. Create 10 distinct small details, which you will be able to add to your vehicle design in the next lesson.
Create another 5 items to add to your model kit.
Join the discussion!
Homework can be cool.
Check out some of the amazing work Modeling Fundamentals students have created by doing their homework.