To begin, you will cover several of the most important steps relating to any Unreal project. Tyler will show you how to budget your time and effort, identifying exactly which assets need to be created. This will save you from doing any unnecessary work down the line. After this, you will gather references and sculpt the base rock that will be used in your scene.
Find Your Starting Point
Grab as many images as you need to come up with an idea for your scene. Then try to narrow down how you'd create your scene with only 3 or 4 assets by identifying recurring shapes in the reference images. If you have a difficult time deciding on an initial tone, you can use the free Learn Squared Brief Builder App: www.briefbuilder.app
For extra credit, try challenging yourself by narrowing down assets within more complex scene layouts.
Rock and Roll
Using all the techniques demonstrated so far, sculpt your own rock. Pay attention to the details from each angle. Upload viewport screenshots to the Learn Squared homework gallery.
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Check out some of the amazing work Understanding Game Art students have created by doing their homework.